Long-range artillery can deal damage to several combat units approaching your base at once. Firing from range has a negative impact on rate of fire. Long range artillery cannot help if the enemy is too close.
Level 1 | Level 2 | Level 3 | Level 4 |
Level 5 | Level 6 | Level 7 | Level 8 |
Range | Damage Type | Targets | Favourite Target |
---|---|---|---|
5-11 | Splash | Ground | Any |
Level | Damage per Shot | Damage per Second | Hitpoints | Build (Lvl 1) / Upgrade Cost | Build (Lvl 1) / Upgrade Time | Command Center Level Required |
---|---|---|---|---|---|---|
1 | 60 | 12 | 1 200 | 4 800 minerals | 8 hours | 3 |
2 | 75 | 15 | 1 350 | 19 200 minerals | 12 hours | 4 |
3 | 90 | 18 | 1 500 | 72 000 minerals | 1 day | 5 |
4 | 120 | 24 | 1 650 | 240 000 minerals | 2 days | 6 |
5 | 150 | 30 | 1 770 | 480 000 minerals | 4 days | 7 |
6 | 190 | 38 | 1 830 | 960 000 minerals | 5 days | 8 |
7 | 240 | 48 | 1 920 | 1 920 000 minerals | 7 days | 9 |
8 | 290 | 58 | 2 010 | 3 840 000 minerals | 10 days | 10 |